BS Super Mario USA

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BS Super Mario USA
Developers Nintendo EAD
St.GIGA
Publisher Nintendo
Platform Satellaview
Release dates Japan March 31, 1996[1]
Part 1 - March 31, 1996
Part 2 - April 7, 1996
Part 3 - April 14, 1996
Part 4 - April 21, 1996
Genre Platform
Mode Single player
Format
Cartridge
Satellaview soundlink
Input

BS Super Mario USA[2] is a direct sequel to Super Mario Bros. 2 (known as Super Mario USA in Japan) for the Satellaview, an add-on for the Super Famicom. It was the first platform game of the Super Mario franchise to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as in the Super Mario All-Stars version of Super Mario Bros. 2 but with numerous added features and a new plot, presented as a sequel to the original game.

Despite being a sequel to Super Mario Bros. 2, which was originally created for overseas markets, BS Super Mario USA has never been released outside of Japan, due to being a Satellaview-only release.

General information[edit]

The game was released in four installments. In each one, the player is sent to a different Super Mario Bros. 2 world. The goal is to obtain as many points as possible by collecting items such as the golden Mario statues located in each level and defeating the bosses. Wart can also be found and battled in any world via the "secret passage", accessed by going down any jar while the player is in Sub-Space. The player can select the levels in any order and return to them as often as desired until the "episode" ends at 50 minutes on the clock. The player could also send their score to participate in a tournament and receive prizes.

As the gameplay episode progressed, an audio drama would stream via St.GIGA's Satellite radio, which would tell the narrative of the story.

Plot[edit]

Prologue[edit]

After Wart and his 8 bits were defeated by Mario and his friends in the events of Super Mario Bros. 2, the group escaped and infiltrated other people's dreams to take over those versions of Subcon. To stop their second invasion, the Commander of the King of Subcon suggests using the power of the "stars" (satellites), and the King calls Mario and his friends for help. In the meantime, Wart and his minions also plan on taking the stars' power and misusing it, with the first step consisting in Mouser hiding the kingdom's new symbol of peace: the King's golden Mario statue.

Episode 1[edit]

Birdo and Mouser in the grassland of Subcon.
Title card for episode 1

あたしたち、スーパーキャサリンズ ("We, the Super-Birdos!")

The first episode starts with Mario in World 1. Luigi, Toad, and Princess Peach commentate Mario's actions and reassure the King that they will save the kingdom, while the Super Birdos (a sister trio, named "Pink", "Red", and "Green" after their colors) and Mouser make fun of both Mario and the King. Mario's friends and foes also try to help or hinder him by using special moves and devices. Later on, the Birdos and Mouser use Pink's Crystal Ball to switch Mario's position with Luigi, resulting in the former now being a commentator, before doing it again several times with the other characters until Peach yells furiously and then breaks down crying. After Peach helps Mario with small hearts, the King's Commander reports that a new device is complete. This device is used to slow down the movement of all enemies, but the effect only lasts a few seconds, resulting in the King calling the Commander a fool and ordering him to create a new device. The second device is revealed by Peach to just be one that turns vegetables into coins, which the King considers useless, while the third makes Toad (who the Birdos switched with Mario) invincible. After the Birdos cause eggs to fall from above, Peach finds and uses several devices found in the castle's storeroom to get revenge. Later, after Mouser uses a big bomb he got from Wart, the Birdos scold him for only having a single big bomb and use sticky adhesive to trap him somewhere as punishment. Toad reveals he overheard from the Birdos that a secret passage to Wart's palace exists.

While Princess Peach has been switched into the player's character, her friends mention that she has been acting strangely. The King speculates that this must have been caused by the theft of the golden Mario statue. Peach then does a new move which gives the effects of a POW Block to her landings (which some characters liken it to a Thwomp), but the King orders his Commander to stop this with a device. Meanwhile, the Birdos lost their Crystal Ball and go to Wart's palace to ask for a new one. The King's Commander is ordered to find the secret passage. Afterwards, Mouser finds Birdo's lost Crystal Ball and uses it to switch Peach with Luigi. After the Birdos come back, they insult Peach by calling her violent and start an argument that results in Peach throwing Giant Vegetables and leaving out of rage. The Birdos vent their rage out by doing an attack consisting in throwing themselves with their eggs at Luigi. The Commander arrives and communicates that a new device was found, letting the player see Mushrooms from Sub-Space, and also says he has no updates regarding the secret passage. While the Birdos boast that Mario and friends will never find the golden statues, they notice that Mouser found their Crystal Ball and try to get it back, switching Luigi with Mario and breaking the ball in the ensuing argument. This prompts the Birdos to leave Mouser all alone, still trapped in the adhesive. Peach comes back and sends her Love-Love Fire to Mario. The King lets Mario know that his adventure is almost over and the Birdos make Peach cry again by bullying her. Lastly, the Birdos do a countdown and the gameplay portion ends. During the Bonus Chance, Mario tries to console Peach who is still crying, then they all take turns explaining the slot machine's payouts to the player before they all go play on their own.

Episode 2[edit]

Birdo and Tryclyde in the desert of Subcon.
Title card for episode 2

ガブチョもびっくり流砂の秘密 ("Tryclyde also surprises, Secrets of the Quicksand")

The second episode is set in World 2. Mouser introduces Tryclyde to the Birdos, and Mario's friends support him by making him invincible. Mousers then warns the Birdos not to make Tryclyde angry, otherwise he will blow fire. Pinks ignore this by calling him a pet, which causes Tryclyde to reprimand her with his fire breath. The King tells the Commander to find more devices to help Mario. After Princess Peach turns all enemies into small hearts, the Birdos reveal that they each got a new Crystal Ball from Wart that they could use. Mario is switched with Peach and Tryclyde says that he sent someone into the King's castle warehouse, later revealed to be his servant, the Big Phanto. Mario uses Peach's small heart move, which he learned from her. Tryclyde sends the Big Phanto to attack Peach. Peach is switched with Luigi, and the King and his Commander ask Peach for help in organizing the wrecked warehouse. Red sends her pet Albatoss to the castle to spy on Mario and his friends. Later on, the citizens of Subcon offer to help organizing the warehouse, and Mouser turns all enemies into bombs. After the Red finds out Peach is helping with the warehouse, she switches Luigi with her, and then later her with Mario to prevent him from using the heart move. With the warehouse almost fully restored, the King orders the activation of invincibility. However, this causes the quicksand to speed up instead. The King finds out that the warehouse has been badly organized, and he realizes that the citizens were actually Wart's minions in disguise. The King sends Luigi to the Birdos to leave a wind-up device there as a trap, which the Birdos then use to black out the screen. Luigi combats this by using another copy of the device to reverse the effect until Pink breaks the device from overuse. It is then revealed that this was just a distraction so that Toad can take the Birdos' quicksand-adjustment device and bring its speed back to normal.

As the next step of the King's plan, Mario carefully approaches Tryclyde while he is alone and asleep. Mario gives him some of Tryclyde's favorite oil as a treat and asks that if Tryclyde agrees to take it easy on the heroes, he will give him ten times more oil. Tryclyde agrees to the promise and notes that Mario is very nice. Sometime later, Pink takes revenge on Toad for stealing their device by switching him with Peach. Mario and friends reward Toad for earlier with some devices. The Birdos realize they only have Mouser's bombs and Tryclyde left to hinder Mario and friends, with the snake only collaborating if the Birdos give him oil. After giving him gasoline, Tryclyde starts shooting fireballs from above. Meanwhile, Mouser meets with Wart and it is decided that they must move on to the next world. Then, Mario confronts Tryclyde about the broken promise. After some back and forth, Tryclyde shoots fire at the Birdos instead of Toad, stating that he intends to keep his promise to Mario. This leaves the Birdos' Crystal Ball as the only hindrance. The Commander finally stops the quicksand fully and makes Mushrooms appear. Mouser comes back, bringing another Crystal Ball and a big bomb with him. The Birdos start gossiping about Peach, angering her so much that she throws Giant Vegetables again; one of them squashes Mouser. After Peach sends her Love-Love Fire, the Birdos say that they will have Wart fire Tryclyde, and then worry that they are in big trouble if they mess up next time. During the Bonus Chance, the heroes all hurry to the slot machines, but then Mario remembers they have not explained the rules to the players yet. As Peach starts to explain, she is cut off by the King, who says they have brought in an assistant to explain the rules going forward. Toad is about to get a third seven, and as he is about to pass out from excitement and Luigi's frantic encouragement, the King blows his whistle to indicate that they ran out of time before Toad could get the full triple seven.

Episode 3[edit]

Fryguy and Birdo on a Whale in the icy region of Subcon.
Title card for episode 3

氷の海でヒーボーボー ("Fryguy at the Sea of Ice")

In World 4, the Birdos complain about the cold while inside a hole, while Fryguy gets introduced by Mouser and warms up their area. Fryguy explains that he must constantly move around to not melt the ice under him and Green suggests he stay above her and the others. The King cannot view Mario and friends due to the snow and ice, so his Commander lets him know that a Satellaview live feed is being set up and a phone to talk to Peach is available. The Birdos notice Peach's phone, and Fryguy (who does not know what a phone is due to his extended training in the mountains) decides to ask Peach personally if they would lend one to them, but she just gives him a glare similar to that of a hannya demon. Thus, the Birdos switch Mario with her in order to provoke her. Meanwhile, the broadcast of "Subcon TV" starts. Mario helps Peach by turning enemies into small hearts, an item that Fryguy is also unaware of. The Commander's phone rings and the King, who believes it to be Peach, answers; it is actually the Commander's love interest, Mary, speaking on the other end. Mary annoyedly hangs up when she hears someone other than the Commander on the line, then the Commander comes back anxiously looking for his phone. The King notes that a woman just called for the Commander, and before the King could reprimand him, the Commander runs away in a hurry. The Birdos notice the Subcon TV crew and switch Peach with Luigi, before explaining what TV is to Fryguy. The Commander scolds the King for watching soccer on TV instead of helping Peach. They then activate a device to transform enemies into Ninjis and other enemies. Fryguy, who believes the TV crew is literally stealing the scenery thanks to the Birdos' explanation, shoots fire at the crew.

Green and Red have an argument with Pink over her dream of taking over TV without asking for their permission. She cries and goes to Mario and friends, and Peach offers her to stay with them and become a citizen of Subcon. Peach then calls the King to share the news, but Pink steals the phone and runs off with it to the other Birdos, enraging Peach until she passes out. Mario receives a package containing a phone and a note with a phone number on it. The Birdos realize their phone has been connected to the King the entire time and break it out of frustration. Later, the Birdos theorize that the music (as heard by the player) is drowning out their "evil powers". To remedy this, Red takes CDs from Wart's palace and sneaks into the King's castle to change the music into "Final Boss BGM" and other tracks until she runs out of CDs. Peach answers her phone, believing it to be the King, but it is actually the Commander's second love interest, Lola. After Lola angrily hangs up on upon hearing Peach on the Commander's phone, Peach calls the Commander to coyly let him know that Lola will no longer be making it to his "appointment" next week. After the Commander runs away in a panic, he quickly comes back to let the King know that they will activate a device that stops the ice from being slippery for four minutes. Later, Mario and friends start feeling hungry and go ask for something to eat from the TV staff. The Birdos also decide to go eat and leave Fryguy to guard their hole, letting him reflect on the situation and his surroundings by composing a haiku. When Mouser arrives, he shows the Birdos the black Giant Vegetables he has made to rival Peach's. They then start throwing them. Peach becomes angry again and throws more vegetables. Mouser decides to make another weapon, this time using eggs out of newfound respect for the Birdos. After using the giant eggs, Mouser leaves and Fryguy follows, leaving the Birdos in the cold. Luigi receives from the King a device to send giant Mushrooms that make Mario invincible, while Peach uses her Love-Love Fire. Mario arrives back for the Bonus Chance shivering uncontrollably, so Peach has him warm up with hot mushroom tea. Seeing that Luigi and Toad are jealous of Mario, the King asks the Commander to give them their blend of Subcon Tea. The Commander very hesitantly offers it up, saying it is a "specialty of the kingdom". Despite Toad's objections, citing its gooey appearance, Luigi nervously tells Toad they should both chug it all at once. Once time is over, the King downs his own cup of Subcon Tea with no issues, calling it delicious. The Commander tries to agree but ends up involuntarily throwing up. Once the credits roll, Peach informs the Commander that numerous angry women have shown up at the castle gates demanding to see him, causing him to panic and look for a place to hide.

Episode 4[edit]

Wart, two Birdos, and Clawgrip in the skies of Subcon.
Title card for episode 4

マムーの罠,危うしマリオブラザーズ ("Wart's Trap; Watch Out, Mario Brothers!")

The final episode takes place in World 5. Luigi is surprised in knowing how close the world is to Wart's palace, which is also not far from the King's castle. The Birdos summon the Big Phanto. Clawgrip introduces himself and shows off his ability to transform by turning into Red. Peach notices the increased quantity of enemies and Luigi jokes about it; the Birdos respond by switching Mario with Luigi. Mario and friends mention how they miss the Mushroom Kingdom. Mario notices Clawgrip and goes to scout him out. Peach uses the small heart move and the Birdos wonder if Mario is okay with the move being used on his brother, which leads to the Birdos noticing that Mario is spying on them. They then successfully sneak up on Mario and kidnap him. Later on, Mario (who is actually Clawgrip transformed into him) comes back to the castle and tells his friends that they might not stand a chance against the crab, suggesting that they go home. Peach asks the King if there is any way to defeat Clawgrip, and the Commander reveals to them that he can transform and he is not actually very strong. "Mario" laughs at Luigi's struggles, which makes Toad suspicious. Green switches Luigi with Toad to protect Clawgrip's cover. Peach confronts "Mario" about his claim and asks him some questions, which are all answered incorrectly, forcing Clawgrip to reveal himself. Peach becomes angry and hits Clawgrip, making him cry and run away. The Birdos switch Toad with Peach and Mouser throws a big bomb at her. The real Mario wakes up, tied up in an underground dungeon. He tries and breaks free but it is no use. Luigi speculates to Toad that they might have locked up Mario at Wart's palace. To punish Clawgrip for his failure, Red makes him go to the palace to bring back a new device. Clawgrip taunts Mario and reveals that he is being kept in the secret passage to Wart's palace. Toad (later switched with Peach) and the King think of a way to rescue Mario. Clawgrip returns to the Birdos and uses the new move, turning enemies into gray Snifits. Peach finds Tryclyde, who now works at a factory, and asks for any information that could be useful to rescue Mario in exchange for oil. The Birdos notice Peach running back to the castle and switch her with Toad. Wart launches an attack that makes damaging bubbles appear from below. Mouser goes to the palace to get another device and encounters Mario, telling him about the attack they are about to launch. Mouser then comes back and launches some black Giant Vegetables. Luigi suggests that Toad should go and ask Tryclyde about what he knows, but Toad tells Luigi that he had already done so and been unable to find Tryclyde.

The Birdos attack by throwing themselves with eggs again. Peach is switched with Mario, now making her the one missing. At the dungeon, Peach frees herself due to the rope being too loose for her and the door being unlocked. The Birdos notice Peach and Fryguy goes to check the dungeon. The Commander uses the device that slows down the enemies and Peach tells the King what Tryclyde said to her: the passage to Wart's palace is accessed by going down any jar in Sub-Space. Peach requests taking the Subcon citizens with them to increase the chance of defeating Wart, but the King strangely refuses and insists they all must fight Wart without his help. Tryclyde comes to the castle demanding his oil and spits fire at the King, revealing that it is actually Clawgrip, as Tryclyde can see through his transformation. Tryclyde offers Clawgrip to join them, but Clawgrip refuses and leaves. The real king is found tied inside a wardrobe. Fryguy reports to the Birdos that the dungeon's door was unlocked, and the three blame Clawgrip for it. The Commander activates a device on Wart, which stops his movements and attacks entirely. The Birdos and other enemies rush back to the palace and switch Mario with Luigi. Mario helps Luigi by sending him giant invincibility Mushrooms. Mario and Luigi switch again and the others encourage him, with Peach sending him Love-Love Fire. After Wart and the 8 bits are defeated, Mario's friends congratulate him, while the King and citizens of Subcon congratulate them for their courage and friendship. Finally, the King says that it is time for everyone to return to their dreams, and bids them farewell.

Release information[edit]

Being episodic, BS Super Mario USA was released on a weekly basis.

The four episodes were premiered during these weeks: [3]

Date/date dange Japanese Rōmaji Translation World
1996/03/31~1996/04/05 BSスーパーマリオUSA パワーチャレンジ 第1回 「あたしたち、スーパーキャサリンズ」の巻 BS Sūpā Mario USA Pāwā Charenji Dai-1-kai "Atashitachi, Sūpā Kyasarinzu!" no Maki BS Super Mario USA Power Challenge Episode 1 Volume of "We, the Super-Birdos!" World 1
1996/04/07~1996/04/12 BSスーパーマリオUSA パワーチャレンジ 第2回 「ガブチョもびっくり流砂の秘密」の巻 BS Sūpā Mario USA Pāwā Charenji Dai-2-kai "Gabucho mo Bikkuri Ryūsha no Himitsu" no Maki BS Super Mario USA Power Challenge Episode 2 Volume of "Tryclyde also surprises, Secrets of the Quicksand" World 2
1996/04/14~1996/04/19 BSスーパーマリオUSA パワーチャレンジ 第3回 「氷の海でヒーボーボー」の巻 BS Sūpā Mario USA Pāwā Charenji Dai-3-kai "Kōri no Umi de Hībōbō" no Maki BS Super Mario USA Power Challenge Episode 3 Volume of "Fryguy at the Sea of Ice" World 4
1996/04/21~1996/04/26 BSスーパーマリオUSA パワーチャレンジ 第4回 「マムーの罠,危うしマリオブラザーズ」の巻 BS Sūpā Mario USA Pāwā Charenji Dai-4-kai "Mamū no Wana, Ayaushi Mario Burazāzu" no Maki BS Super Mario USA Power Challenge Episode 4 Volume of "Wart's Trap; Watch Out, Mario Brothers!" World 5

The timeframe in which these episodes were featured was from 6:00 PM to 7:00 PM and 1:00 AM to 2:00 AM the following morning. It was rebroadcasted in June 1996 from 5:00 PM to 6:00 PM and again in September 1998 from 6:00 PM to 7:00 PM.[4]

Differences and additions[edit]

  • Each broadcast takes place in a single world starting with its first level. After beating all three levels, players can change levels at any moment. This feature can be abused to cheat death, farm coins, etc.
  • The game has a built-in clock (meant to be in sync with real-time) that has the game start at 6 minutes in and end at 50 minutes in.
  • The player starts and ends the game as Mario but character changing is forced in timed events.
  • Golden Mario statues are included. Picking up one of these gives Mario an extra life and fills his Life Meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in Sub-Space. Two of them only appear after backtracking to Phanto's room after using the key. Each statue can be collected only once.
  • Entering any jar in Sub-Space will lead to Wart's chamber. He can be defeated multiple times with each one awarding an extra life.
  • A points system was added. Points and extra lives can be gained, among other things, by defeating enemies in various ways. After defeating five enemies while invincible, the sixth will grant 1-Up and subsequent enemies 2-Up.
  • The "Today's Results Screen" can be accessed by pressing Select Button while in the level select screen. It tracks the mushrooms, cherries, coins, and golden Mario statues collected with the current level's stats in red. It also shows the status of the bosses and the score.
  • Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. The top left is occupied by the good guys while the top right are the enemy bosses. These characters are engaged in off-screen shenanigans that can affect what happens on-screen:
    • Transformations:
      • Swap the player's character, in a few instances multiple times within a minute
      • Erase all enemies on-screen or turn them into small hearts, bombs, or other enemies
      • Slow down all enemies (same sound effect as a Stop Watch)
      • Turn all vegetables into coins
      • Grant the player invincibility
      • One minute of Power Squat Jump without the need to squat
      • The player landing from a jump will have the effect of a POW Block
      • Black outs that hide everything but the player, enemies, and items
      • With a few minutes left, the locations of all mushrooms and statues that are hidden in subspace are revealed. Quicksand will also stop.
    • Enemy attacks:
      • Rain of Birdo eggs or Tryclyde fire
      • Wart blows deadly bubbles from under the screen
      • The Super Birdos dive attack like Beezos, but jumping on them causes damage
      • Fryguy or the Big Kamēn will show up to hunt the player but they cannot follow to other screens. They fade away after a minute.
    • Large things that are thrown on-screen which takes out any enemy in its path including inactive Phantos but not world bosses:
      • When Peach gets angry, she will throw a trio of giant turnips which can also hurt the player. Villains can also throw a trio of giant turnips but they are black with an angry face or a trio of giant Birdo eggs.
      • Enemies throw a big bomb which explodes into smaller bombs
      • Near the end of the third and fourth episodes, allies will throw a trio of giant green or red mushrooms that refill the player's Life Meter while providing invincibility
      • Near the end of each broadcast, Peach will give out her Love-Love Fire which is a giant heart that slowly floats down. It refills the Life Meter and grants invincibility like the giant mushrooms. In the final broadcast, she will give out two of them.

When the time hits :50, gameplay switches to the Bonus Chance for three minutes. Here, players can increase the number of coins and extra lives which will add to the final score. After the credits, the "Today's Results Screen" reappears which will now include the player's extra lives. The player's score will be totaled up followed by a question of whether or not to submit the score for the tournament. The top 10 players of the week received a shirt and a certificate, with the top player also getting a real life golden Mario statue.[4] Along with the score from defeating regular enemies, the following are converted into points and added to the total:

  • Golden Mario statue: 50,000
  • Mushroom: 2,000
  • Coin: 100
  • Cherry: 100
  • Level boss: 5,000
  • World boss: 10,000
  • Wart: 20,000
  • Extra life: 5,000

Staff[edit]

Main article: List of BS Super Mario USA staff

Directed by

  • Toshiaki Suzuki

Programmed by

  • Shigehiru Kasamatsu
  • Yasunori Taketani
  • Nobuhito Koganezawa

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Cutscenes[edit]

Miscellaneous[edit]

Music[edit]

The Satellaview's Soundlink capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips.

As the game played, music from the Super Mario World soundtrack and Super Mario Bros. 1, 2, 3, Hop! Step! Jump! - as well as licensed songs and jingles - would be used in place of the traditional Super Mario USA music, although none of the music is actually remixed or arranged from the original Super Mario USA. The original soundtrack remains in the game but it is unused.

Song Title Artist Album Location
Welcome to Mario World Koji Kondo, Soichi Noriki Super Mario World (album) Episode 1 (Satellaview lobby)
Super Mario Bros. Koji Kondo, Soichi Noriki Super Mario World (album) All episodes (Satellaview lobby)
Sleepwalker Carlos Alomar Dream Generator All episodes (prologue)
Super Mario Bros. 1, 2 —Nonstop Dancing Edition— Koji Kondo, Ikuro Fujiwara Super Mario Bros. 1, 2, 3, Hop! Step! Jump! All episodes (gameplay)
March of the Volunteers Nie Er National anthem of People's Republic of China All episodes (The King's theme)
Everybody Salsa Suzanne Dean Dreams Come True Episode 1 (gameplay)
Neon Alexander Zonjic Neon All episodes (vegetable-coin device active, Bonus Chance)
Peaceful Kinoko-World Koji Kondo, Soichi Noriki Super Mario World (album) All episodes (credits)
Hurry Up Howard Pfeifer Spotlight, Vol. 2 Episode 2 (Satellaview lobby)
One Day in the Schoolyard Pete Levin Party in the Basement Episode 2 (gameplay)
The Baby James Newton Howard Grand Canyon Original Motion Picture Soundtrack Episode 2 and 4 (gameplay)
Escargo Express at Your Service! Akio Ohmori, Ritsuo Kamimura, Keiichi Suzuki, Hirokazu Tanaka EarthBound Episode 3 (gameplay)
Final Boss BGM Soyo Oka Super Mario All-Stars Episode 3 (gameplay)
The Prince of Darkness Koji Kondo The Legend of Zelda: A Link to the Past Episode 3 (gameplay)
Foggy Mountain Breakdown Flatt and Scruggs Town and Country Episode 4 (gameplay)
For A Place To Sleep Pete Levin Party In The Basement Episode 4 (gameplay)
Intermezzo No.1, Jewels Of The Madonna Hiroshi Ishimaru, Tokyo Metropolitan Symphony Orchestra Jewels Of The Madonna Episode 4 (gameplay)
Go, Mario, Go! Simon Harris, Colin Case Super Mario Compact Disco Ad within Satellaview

References to other games[edit]

Yume Kojo: Doki Doki Panic
  • In the second episode, the Birdos reference this game's protagonists by mentioning that "people with turbans" used to show up before Mario and friends did and speculate that their disappearance was because they got locked in the basement of the King's castle.
The Legend of Zelda series
  • In the third episode, while the King is distracted watching TV, the TV announcer shouts that Link has scored a goal for his soccer team "The Hyrule Legends". Later in the same episode, when Red is changing out the music that is heard by the player, one of the songs she plays is "The Prince of Darkness" from The Legend of Zelda: A Link to the Past.
EarthBound
  • In the third episode, there are two deliverymen who bring packages from the King for either Mario or Luigi. Both times, the deliveryman introduces themselves as from Escargo Express, and their theme song from the original game plays as they speak.

References in later media[edit]

Super Mario Advance
  • Some of the gameplay elements added in BS Super Mario USA return or are repurposed in this remake of Super Mario Bros. 2; the Points system, giant enemies and vegetables, and Ace Coins serving as the equivalent of golden Mario statues.

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
JapaneseBSスーパーマリオUSA
Bī Esu Sūpā Mario Yū Esu Ē
BS Super Mario USA[5]

Notes[edit]

  • The cutscenes depict Mario and Luigi wearing their shirts and overalls in their original color scheme, despite that they have been swapped since 1988.

References[edit]

  1. ^ BS Super Mario USA: Power Challenge (1996) | IGDB.com. IGDB. Retrieved September 26, 2025.
  2. ^ Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World Legacy Tab. Prima Games (American English).
  3. ^ サウンドリンクゲーム一覧. www.dion.ne.jp (Japanese). Archived September 13, 2017, 17:05:01 UTC from the original via Wayback Machine. Retrieved July 2, 2024.
  4. ^ a b July 18, 2020. BSスーパーマリオUSA パワーチャレンジ. Ameblo (Japanese). Retrieved July 2, 2024.
  5. ^ Japanese print advertisement

External links[edit]

Footage of game recordings from actual broadcasts. These show how the game plays and the audio drama that accompanies it.